
The Worker Placement Complexity Ladder
Worker placement is one of the cleanest journeys in board gaming. You put a worker on a space, take the action, and suddenly a whole genre opens up. Then the genre starts mutating. Blocking matters. Feeding matters. Timing matters. Your cute little placement puzzle turns into ten interlocking systems and a quiet panic attack by round three. That is the fun. If you want the natural path from “I just learned what a worker placement game is” to “I am now planning a Norse economy across six subsystems,” this is the ladder I’d use. Not the only path. But a very good one. What follows is a progression through worker placement games that each teach a different skill: basic blocking, tableau building, player interaction, scarcity management, tight efficiency, temporal planning, and finally full-system overload. ...

