<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Hand Management on The Dice Drop</title><link>https://thedicedrop.com/tags/hand-management/</link><description>Recent content in Hand Management on The Dice Drop</description><generator>Hugo</generator><language>en-gb</language><lastBuildDate>Sun, 19 Apr 2026 18:00:00 +0100</lastBuildDate><atom:link href="https://thedicedrop.com/tags/hand-management/index.xml" rel="self" type="application/rss+xml"/><item><title>Second Chance Review: Concordia — The Best Game You Almost Skipped</title><link>https://thedicedrop.com/posts/second-chance-review-concordia/</link><pubDate>Sun, 19 Apr 2026 18:00:00 +0100</pubDate><guid>https://thedicedrop.com/posts/second-chance-review-concordia/</guid><description>Concordia has the worst box art in the BGG top 30, opaque scoring that makes your first game feel pointless, and a theme that screams &amp;#39;just another Mediterranean trader.&amp;#39; It&amp;#39;s also one of the most perfectly designed games ever made. Here&amp;#39;s why play three is where it clicks.</description></item></channel></rss>