<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Dnd on The Dice Drop</title><link>https://thedicedrop.com/tags/dnd/</link><description>Recent content in Dnd on The Dice Drop</description><generator>Hugo</generator><language>en-gb</language><lastBuildDate>Sun, 15 Mar 2026 14:00:00 +0000</lastBuildDate><atom:link href="https://thedicedrop.com/tags/dnd/index.xml" rel="self" type="application/rss+xml"/><item><title>D&amp;D's Gatekeeping Problem Is Actually a Game Design Problem</title><link>https://thedicedrop.com/posts/dnd-gatekeeping-design/</link><pubDate>Sun, 15 Mar 2026 14:00:00 +0000</pubDate><guid>https://thedicedrop.com/posts/dnd-gatekeeping-design/</guid><description>The most viral D&amp;amp;D discussions aren&amp;#39;t about rules. They&amp;#39;re about who gets to play. That tells us something important about where RPG design needs to go.</description></item></channel></rss>