The Deck-Building Complexity Ladder
Deck-building is one of those mechanics that sounds deceptively simple. You start with rubbish cards. You buy better cards. You play those better cards. You win. Except you don’t win, because your opponent just chained six cards together into a combo that made you question whether you’re even playing the same game. The genre has exploded since Dominion invented it in 2008, and modern deck-builders borrow from worker placement, area control, dungeon crawling, and even war games. This ladder walks you from “what’s a deck-builder?” all the way to “I’m simultaneously managing a deck, placing workers, and fighting for political control of Arrakis.” Each rung introduces something new that future rungs assume you’ve already internalised. ...


