
The Network-Building Mechanic Explained: From Ticket to Ride to Brass: Birmingham
Every round of Ticket to Ride ends with the same quiet satisfaction: your railway connects two distant cities, the route card flips face up, and you bank the points. Simple. Clean. Deeply pleasant. Now look at Brass: Birmingham - the #1 game on BGG. Your coal mines feed your ironworks. Your canal links carry goods to distant markets. The network you build isn’t just about geography; it’s a living supply chain where every connection either opens new possibilities or exposes a dependency your opponents will immediately exploit. ...
