Something unusual happened this week. Wondrous Creatures vaulted from #11 to the top of the BGG Hotness - and simultaneously, its brand-new expansion Winterfall debuted at #8. A base game and its expansion occupying the hotness simultaneously is rare enough to be worth noting. Seven new entries replaced seven departures, including Stonesaga, War of the Dragon: The Wheel of Time, and Earthborne Trailblazer - all of which had been generating real buzz just a week ago. The turnover is sharp, and the stories buried in the data are worth digging into.

This Week’s Top 20

#GameTrend
1Wondrous Creatures🔺 +10 (was #11)
2Medico🆕 NEW
3World Order🔺 +4 (was #7)
4Excalibur🔺 +12 (was #16)
5The Lord of the Rings: Fate of the Fellowship🔺 +1 (was #6)
6Moon Colony Bloodbath🔻 -5 (was #1)
7Lands of Evershade🔺 +2 (was #9)
8Wondrous Creatures: Winterfall🆕 NEW
9The Old King’s Crown🔺 +6 (was #15)
10Deep Regrets🔺 +8 (was #18)
11SETI: Search for Extraterrestrial Intelligence🔺 +1 (was #12)
12Friendly Fishing🆕 NEW
13DNUP🔻 -11 (was #2)
14Rebirth🔻 -9 (was #5)
15Ark Nova🔻 -1 (was #14)
16Endeavor: Deep Sea🆕 NEW
17Harmonies🔺 +2 (was #19)
18Magical Athlete🆕 NEW
19Got Five!🆕 NEW
20Concordia🆕 NEW

Dropped off: Stonesaga (#3), War of the Dragon: The Wheel of Time (#4), Eternal Sevens (#8), Earthborne Trailblazer (#10), Threaded: A Game of Needles and Points (#13), Heat: Pedal to the Metal (#17), Brass: Birmingham (#20)

Wondrous Creatures - the expansion effect

When Wondrous Creatures was first reviewed here back in April, it was described as a quiet overachiever: a 2024 fantasy creature-collection game about building a reserve, with hexagonal grid placement, hand management, and a genuinely elegant set of end-game bonuses. It spent a few weeks drifting in the mid-teens before dropping off entirely.

Its return at #1 this week tells a specific story - the announcement and release of Winterfall, the first expansion, has reignited the base game’s profile. That’s a familiar pattern: expansion news lifts the original. What’s unusual here is that Winterfall itself debuted at #8 in the same week, placing both on the hotness simultaneously. You don’t see that often. It suggests the Wondrous Creatures community is genuinely engaged - people are buying in or revisiting, not just watching from a distance.

The expansion takes place five years after the base game’s events, following Captain Freya as a grown leader. It introduces blizzards, auroras, and new environmental hazards set during a harsh winter on Starbeak Island. The core 1-4 player, 80-minute format carries over. For anyone who played the base game and enjoyed it, this looks like a natural next step rather than a bloat-heavy add-on - the kind of expansion that sharpens the original rather than expanding it into a different game.

Medico - barbers with ambitions

Medico arrives at #2 with almost no prior profile on the hotness and a concept that stands apart from the fantasy and sci-fi entries dominating this list. The setting is medieval Europe - specifically, the world of traveling barber-surgeons who served as the primary healthcare providers for ordinary people before formal medical training became widespread. You play one of those barbers, trying to build the knowledge and reputation of a learned physician.

Mechanically, it’s a pick-up-and-deliver game for 2-4 players running around 90 minutes. The historical angle is specific and genuinely underexplored in the hobby - most medicine-adjacent games lean toward modern settings or abstract puzzle framing. A game that takes the actual social history of early medicine seriously, as the premise suggests, would be something different. The BGG entry is sparse on detail, which means it’s likely fresh out of a crowdfunding campaign or pre-release reveal. The immediate jump to #2 suggests strong early community interest. Worth watching as more coverage surfaces.

Excalibur surges to #4 - the party game that keeps climbing

Excalibur made a quiet entry last week at #16; this week it moved twelve spots to #4. That kind of sustained momentum for a party game deserves attention.

The pitch is deliberately absurdist: a lighthearted bluffing game about finding Excalibur and keeping it in your “virtuous” hands while everyone else tries to steal it. You draw tiles from Avalon, use powers tied to Arthurian legend, and deploy deduction and memory alongside straightforward backstabbery. For 2-8 players in 25 minutes, it fits tables that many heavier games don’t reach - family nights, mixed-hobby groups, post-dinner gaming with people who don’t own a single Euro.

The design leans on hidden movement and memory, which gives it more texture than a pure social-deduction game. Whether it has lasting legs or peaks here is hard to say, but the twelve-position jump in one week suggests word of mouth is working. That’s usually a reliable signal for party games, where recommendation matters more than review coverage.

World Order holds - and Deep Regrets makes a run

World Order climbs to #3 from #7, continuing a solid multi-week run for what is a genuinely ambitious design: a geopolitical strategy game set in 2010, with deck-pool building, area majority, and multi-use cards for 2-4 players across roughly three hours. It’s the kind of design that rewards the people who engage with it and repels everyone else. The sustained hotness presence suggests it’s finding its audience.

Deep Regrets is the other mover worth flagging, jumping from #18 to #10. It’s been a slow, consistent climber over several weeks - not a one-week spike, but a gradual accumulation of interest. That pattern usually means content creators are picking it up rather than a single viral moment. The name alone generates curiosity; the actual game appears to be building the kind of cult interest that eventually converts to sustained sales.

The falls: DNUP and Rebirth

DNUP was #2 last week after a strong debut. This week it’s at #13, an eleven-spot drop. That’s not unusual for a game in its first or second hotness week - early spikes are common and the regression is just the algorithm stabilising. Whether it holds in the teens or continues falling will say more about its actual staying power.

Rebirth follows a similar arc, dropping from #5 to #14. Nine spots down in one week puts it in territory where games either find a floor and stabilise or slide off entirely. Given how quickly Stonesaga, War of the Dragon, and Earthborne Trailblazer all departed in a single week, the hotness continues to prove it’s an engagement signal, not a rating - the games that stay long enough to matter are the ones with genuine community infrastructure behind them.

Steady hands: Concordia returns

Concordia at #20 is the week’s quiet footnote - an evergreen reappearance from a game that’s been around since 2013 and still moves copies. It has no new expansion announcement driving the return, no obvious viral moment. It’s just one of the most consistently well-regarded medium-weight games in the hobby, periodically surfacing on the hotness when something in the recommendation cycle catches. Concordia doesn’t need the hotness. The hotness occasionally remembers it anyway.