Seven new entries. Seven departures. Dominant Species loses the top spot it has held since Gen Con. Whisperwood crashes into #1 on the strength of a Kickstarter that launched six days ago and blew past its funding goal within hours. This is the most turbulent list we have seen since the Gen Con spike two weeks ago - except this time the movement is driven by Kickstarter launches and retail arrivals, not a single convention.
The post-convention hangover is now fully resolved. The King’s Gambit, Entropy, Night at the Zoo, Container, and Lost Ruins of Arnak - all Gen Con or post-convention beneficiaries - are off the chart entirely. What replaces them is almost entirely campaign-driven: five of the seven new entries are either actively on Kickstarter or riding the momentum of a recent crowdfunding surge.
This Week’s Top 20
| # | Game | Trend |
|---|---|---|
| 1 | Whisperwood | ๐ NEW |
| 2 | Wildscape | ๐ NEW |
| 3 | The Crew: Journey to the Ends of the Earth | ๐ NEW |
| 4 | Dino Racer | ๐ NEW |
| 5 | Drillers | ๐ป -2 (was #3) |
| 6 | Wingspan Pocket | ๐บ +4 (was #10) |
| 7 | Avalon: The Riven Veil | ๐ป -3 (was #4) |
| 8 | Rebels Against Rebellion | ๐ NEW |
| 9 | Magical Athlete | ๐ป -1 (was #8) |
| 10 | Hell of a Deal | ๐ป -8 (was #2) |
| 11 | SETI: Search for Extraterrestrial Intelligence | ๐ป -4 (was #7) |
| 12 | Ark Nova | ๐บ +2 (was #14) |
| 13 | The Lord of the Rings: Fate of the Fellowship | ๐ป -2 (was #11) |
| 14 | Rebirth | ๐ป -1 (was #13) |
| 15 | Forest Shuffle: Smoky Mountains | ๐ NEW |
| 16 | Harmonies | ๐ป -4 (was #12) |
| 17 | Brass: Birmingham | ๐บ +1 (was #18) |
| 18 | Vantage | ๐ NEW |
| 19 | The Old King’s Crown | ใฐ๏ธ (was #19) |
| 20 | Spirit Island | ๐ป -3 (was #17) |
Dropped off: Dominant Species (#1), Dune: Imperium - Conspiracy (#5), The Lord of the Rings: The King’s Gambit (#6), Entropy (#9), Night at the Zoo (#15), Container (#16), Lost Ruins of Arnak (#20)
Dominant Species drops after two weeks at the top
Dominant Species is off the chart. Two weeks at #1 is a long run for a game whose current momentum is tied entirely to the Allplay Masterworks announcement - no funded campaign, no shipping notices, just Ian O’Toole and David Turczi attached to a prestige reprint that is not expected until 2027 at the earliest.
That it lasted as long as it did is the story. GMT’s P500 edition has been in print for sixteen years; the community of people who want this game already own it. What the Allplay announcement activated was a different kind of interest: people who have played it at clubs, people who track O’Toole’s work, people who have been waiting for a visual overhaul that makes it worth double-dipping. That audience is apparently larger than most would have predicted. But it is not infinite, and without a live campaign to funnel attention toward, the BGG hotness signal fades.
It will return when the campaign launches. Count on it.
Whisperwood - Kickstarter fuel, straight to #1
Whisperwood is the big story this week. Cardboard Alchemy - the studio behind Flamecraft - launched their Kickstarter on August 11 and funded within hours. As of this writing, the campaign has raised over $338,000 against a $100,000 goal with the campaign running until September 2. That’s the kind of number that saturates the BGG community and drives hotness ranking in a very direct way.
The game itself is a meaningful step up in ambition from Flamecraft. Where that game was a light-to-medium family euro, Whisperwood is a proper sandbox engine builder: a 1-4 player bag-building competitive game where players take the role of druids restoring a corrupted forest across seven rounds. The mechanics layer closed drafting, simultaneous action selection, tech track progression, and variable setup around a bag-building core - and the session length of 120 to 180 minutes signals that this is a sit-down-and-commit game rather than a gateway.
Co-designed by Brad Brooks, Erin McDonald, and Christian Strain with art by Sandara Tang and Sergio Chaves, the production has the hallmarks of a Cardboard Alchemy release: illustrated character miniatures, component-heavy box, distinct visual identity. The campaign’s light-up minis reveal added a late stretch goal that pushed numbers even further.
The BGG rating sits around 7.55 from early plays and preview copies. For a game that is not yet in retail production, that is solid early signal.
Wildscape - Sebastian Bleasdale returns with Karma Games
Wildscape enters at #2, which is notable for a game that has not yet shipped to backers and will not hit retail shelves until September 30, 2026.
Sebastian Bleasdale is the designer - best known for Keyflower, On the Underground, and Black Fleet - and Karma Games is the publisher, who previously put out Clans of Caledonia. That combination was always going to land on the BGG radar; this community pays attention to pedigree, and both names carry weight.
The game puts 1-4 players in charge of restoring African habitats through a mancala-and-rondel system, placing hex tiles to build woodlands, wetlands, savannas, deserts, and rivers while managing an animal ecosystem across the resulting landscape. The weight rating around 3.3 out of 5 places it comfortably in the medium-heavy territory that Keyflower players would recognise. Preorders are open at the Karma Games store; Essen pickup is not available, but the game is expected in stores at or around Spiel time.
The Crew: Journey to the Ends of the Earth - the third mainline entry lands
The Crew: Journey to the Ends of the Earth enters at #3. This is the third mainline entry in Thomas Sing’s cooperative trick-taking series - technically the fourth game in the broader Crew family if you count the simpler family edition, but the direct follow-up to Mission Deep Sea in terms of design ambition.
Thames and Kosmos debuted the game at Gen Con 2026 two weeks ago, and it has held on in hotness discussion since. The headline mechanical change from Deep Sea is how tasks are structured: rather than each player drawing individual tasks, many of the 104 task cards in Journey are group tasks that the entire team must complete collaboratively across a hand. The deck also introduces helicopter cards as trump (replacing the rocket cards of the original), and communication tokens are pooled rather than assigned per-player, allowing one crewmember to use multiple communications in a single hand.
The 25-stage journey plays out through a logbook structure - each page is a stage - giving the game narrative progression that the previous entries handled more abstractly. The Crew has demonstrated that it can sustain hotness across instalments; Mission Deep Sea reached the top of the list when it launched and has never really left the community consciousness. Expect this one to keep climbing as copies spread from Gen Con attendees outward.
Dino Racer - Gen Con floor buzz turns into chart presence
Dino Racer at #4 is the most approachable title in this week’s new entries and the most interesting data point: Underdog Games debuted this at Gen Con, designer Marceline Leiman’s name was not previously well-known, and the game is - by all descriptions - a betting and racing card game about prehistoric dinosaurs competing across three heats.
The mechanics are deceptively simple. Race cards are flipped to advance the five dino competitors along a track. Players then draft those cards as betting tickets and score based on which dinos finish where across all three races. Stock-holding logic underlies the betting structure, meaning how other players are positioned on which dinosaurs shifts the value of every card you pick. It is Camel Up DNA, slightly meaner, with dinosaurs replacing camels.
The fact that this landed at #4 this week says something about how the Gen Con floor buzz machine works. Dino Racer is not trying to do anything profound; it is trying to be the best possible version of a particular kind of fun, and tables at Gen Con apparently found that it delivered. Word of mouth on the floor is the most efficient form of hotness fuel the hobby has.
Rebels Against Rebellion - Kickstarter closes tomorrow
Rebels Against Rebellion enters at #8 with something of a time stamp attached: the Kickstarter campaign closes tomorrow, August 18.
The game is designed by David Thompson and Trevor Benjamin - the team behind the Undaunted series and War Chest - and published by Flying Pig Games. It is a 1-2 player card-driven wargame about Scott County, Tennessee, a county that refused to secede from the Union when the state did during the Civil War. One player controls the Confederate forces attempting to restore order; the other (or the game itself, in solitaire mode) controls the Scott County Loyalists.
The deck-construction and area majority design here is not the usual Thompson-Benjamin approach - the Undaunted games are more conventional deckbuilders - but the core logic of playing cards to perform actions, bolster control, and contest locations is recognisable. The map is a 22x34-inch mounted board depicting Scott County, and the action card system drives both the conflict and the deck-building layer simultaneously.
The campaign has attracted the designer’s existing audience but remained niche by crowdfunding standards, partly because the subject matter is genuinely obscure. That niche is engaged, though - and if you are in it, today is the last reasonable moment to back.
Forest Shuffle: Smoky Mountains - Spiel preview heat
Forest Shuffle: Smoky Mountains at #15 is the third standalone game in Kosch’s Forest Shuffle series, following the original Central European game and Forest Shuffle: Dartmoor. This entry crosses the Atlantic to the Great Smoky Mountains National Park in North America, and Lookout Games has confirmed it will debut at Spiel Essen in October 2026.
The structural change here is an emphasis on water mechanics - rivers and streams now carve through the tile ecosystem and interact with species cards differently from the land-based habitats of the previous games. Large animals like black bears and bobcats take on a more prominent role than the mid-sized fauna that dominated the European settings. Illustrations are by Toni Llobet and Judit Piella; Klemens Franz handles graphic design as ever.
Forest Shuffle has become one of those franchises that can sustain hotness chart appearances on announcement alone. The original reached enormous commercial success for Lookout; Dartmoor extended that; Smoky Mountains is the first entry aimed at a North American setting, which is not a coincidence from a market development perspective. The rulebook is already publicly available via Lookout’s website.
Vantage - Stonemaier’s open-world adventure resurfaces
Vantage at #18 is Jamey Stegmaier’s 2025 cooperative sandbox adventure from Stonemaier Games. Its appearance here is not tied to any specific announcement - rather this is the kind of slow-burn re-engagement the hotness list occasionally surfaces for games that have been out long enough for more tables to have played them and start talking.
The game features nearly 800 interconnected locations across 400 cards and a design premise of players scattered across a planet, communicating while exploring separately. At 1-6 players it covers a broad table-size range, and the dice-rolling resolution with narrative choice paragraphs gives it the tactile satisfaction that Stonemaier games typically prioritise. It is not a game for everyone - the open-world scope requires a particular kind of group patience - but the groups that connect with it tend to connect hard.
The broader pattern
Seven new entries in a single week is high, and the driver is clear: the hobby’s Kickstarter calendar is peaking. Three of the seven entries (Whisperwood, Wildscape, Rebels Against Rebellion) are live or recently active crowdfunding campaigns. The Crew 3 is riding post-Gen Con retail availability. Forest Shuffle: Smoky Mountains is an Essen preview. The pattern is the same one we see every August and September: publishers time their launches to hit the community when attention is highest, and the hotness list absorbs those signals mechanically.
What is interesting is what this does to the retained games. Drillers, Avalon: The Riven Veil, and Wingspan Pocket were all new entries in recent weeks and are still holding - not riding campaign heat, but genuine word-of-mouth from copies already in people’s hands. Hell of a Deal dropped eight places but is still on the chart a week after its own Kickstarter hype peak; the game ships August 31 and that date is near enough to keep it visible.
The Crew 3 will be the one to watch over the coming weeks. The first two entries in the series built their peaks gradually as the campaign structures spread outward from early adopters. If Journey follows the same curve, it has not found its ceiling yet.
The Dice Drop publishes the Weekly Hotness Review every Monday, tracking the BGG Hotness top 20 and the stories behind the list.

