BGG Rank: #4 | Rating: 8.53 / 10 | Weight: 3.92 / 5 | Players: 1-4 | Play Time: 60-120 min per session
Gloomhaven is the board game that broke the internet in 2017, shot to the top of BGG’s all-time rankings, and set a Kickstarter record. It has since slipped to #4 on BGG - beaten by Pandemic Legacy S1, Brass: Birmingham, and Twilight Imperium 4th Ed - but it remains a fixture in every “best games ever made” list. It also costs around £130-180 depending on where you buy it.
So: is it actually worth it?
The blunt answer is it depends on exactly one thing - whether you have a group that will commit to the campaign. If you do, it’s among the best value propositions in the hobby. If you don’t, it’s an extremely expensive box that will sit on your shelf.
Let me break it down properly.
What You Actually Get
The Gloomhaven box weighs 4.6kg. That’s not marketing flair - the shipping costs alone are evidence. Inside you get:
- 95 unique scenarios forming a branching campaign
- 17 playable character classes, each with their own deck of ability cards
- 1,700+ cards total
- Hundreds of monster cards, item cards, map tiles, and standees
- A world map and sticker book that permanently tracks your decisions
Each character class plays completely differently. The Brute punches things. The Tinkerman builds gadgets and summons. The Mindthief messes with enemy AI. You’re not just picking a faction stat block - you’re learning a new puzzle with every new character you unlock. This is the part that genuinely surprises people who dismiss Gloomhaven as “just a dungeon crawler.”
The production is largely functional rather than spectacular. Cardboard standees instead of miniatures (Frosthaven added minis), a rulebook that rewards patience rather than clarity, and a box organiser situation that requires either a significant investment in foam inserts or a high tolerance for card avalanches. None of this is dealbreaking. Just accurate.
The Real Costs Nobody Mentions
Time
Gloomhaven isn’t priced in pounds. It’s priced in hours. A single scenario runs 60-120 minutes once you’re comfortable with the system - your first few will run closer to 2.5-3 hours including rules lookups. A full campaign is 95 scenarios. You won’t play them all (the campaign branches), but you’ll probably play 60-70 over the course of a full run.
That’s 80-120 hours of gameplay for a committed group. Which sounds incredible - and it is. But it means your group needs to meet regularly, ideally with the same players, over a period of 6-18 months depending on frequency. Real life makes this harder than it sounds.
Setup and Teardown
Setup for a mid-campaign scenario takes 15-25 minutes if you’re organised, 40+ if you’re not. The game recommends using a designated storage solution; without one, finding the right monster deck for “Stone Golem” under a pile of 50 other monster decks gets old fast.
Third-party inserts (Folded Space, Broken Token, etc.) run £30-60 and are genuinely worth it if you’re serious about the game. Factor that into the price.
Player Count
Gloomhaven’s sweet spot is 2-3 players. At 4, the table gets crowded and turns slow down noticeably. Solo is fully supported and popular - the solo BGG poll shows 19% rating it Best solo, 62% Recommended - but it requires managing 2 characters simultaneously, which adds cognitive load on top of an already heavy system.
Who This Game Is For
Buy Gloomhaven if:
- You have 2-3 friends who will commit to a campaign
- Your group has played and enjoyed medium-heavy games (Arkham Horror, Spirit Island, Descent 2e)
- You’re drawn to the idea of a tabletop RPG without needing a GM
- You care more about strategic depth than narrative prose
Don’t buy Gloomhaven if:
- Your group struggles to finish shorter campaigns (Pandemic Legacy, 7th Continent)
- You play mainly with different people each session
- Setup and teardown genuinely kills your enjoyment
- You’re primarily a solo player who wants something more approachable
The Jaws of the Lion Alternative
Before you commit to the full box, consider Gloomhaven: Jaws of the Lion (BGG #12, rating 8.35, weight 3.64).

Gloomhaven: Jaws of the Lion © Cephalofair Games - the smarter starting point for most groups
Jaws of the Lion was designed explicitly to address Gloomhaven’s biggest criticisms:
- 25 scenarios with a streamlined campaign (roughly 25-35 hours of total play)
- 4 pre-made characters rather than 17, keeping teaching friction low
- Built-in learn-as-you-play tutorial spread across the first 5 scenarios - rules are revealed gradually rather than dumped in your lap
- No box organiser needed - components fit the box cleanly
- Price: £40-55 vs £130-180
The weight is lower (3.64 vs 3.92) reflecting the gentler onboarding, but the core system is identical. Most importantly: it’s a complete, standalone game - you don’t need the base Gloomhaven to play it.
The r/boardgames consensus is clear: if you’re new to dungeon crawlers or unsure your group will commit, start with Jaws of the Lion. If you finish it and want more, the full box will still be there.
Is the Price Justified?
Let’s do basic maths. Assume £150 for the base game and 80 hours of play across a campaign.
That’s £1.87 per hour of gaming, compared to:
- Cinema ticket: ~£15 per 2 hours = £7.50/hour
- Escape room: £25 per hour
- A night out: £40-80+
On pure cost-per-hour, Gloomhaven is one of the cheapest entertainment products you can buy - if you actually play it.
The problem is the conditional. BGG’s own shelf-tracking data suggests that around 20-30% of owned Gloomhaven copies are rated “Owned, never played” or “Played once.” That £150 box, played once and shelved, is a terrible investment by any measure.
The game earns its price tag through sustained play. The question isn’t whether Gloomhaven is worth £150 in the abstract - it demonstrably is, for the right group. The question is whether you and your group will actually play it enough to justify the cost.
The Verdict
| Scenario | Recommendation |
|---|---|
| Committed 2-3 player campaign group | Buy it - worth every penny |
| Curious but uncertain about commitment | Start with Jaws of the Lion |
| Mainly solo player | Jaws of the Lion first, then decide |
| Playing with different people each session | Skip it entirely |
| Already own Frosthaven | You probably don’t need both |
Gloomhaven at its best is the closest thing board gaming has to a co-operative RPG campaign without a game master. The mechanical depth is real, the character variety is extraordinary, and there’s a reason it occupied the BGG #1 spot for years. None of that is exaggeration.
But it demands commitment in return. Be clear-eyed about your group’s track record with long campaigns before spending £150. And if you have any doubt at all - Jaws of the Lion is a genuinely excellent game in its own right and the most risk-free entry point in the series.
BGG data correct as of August 2026. Gloomhaven: BGG #174430 | Jaws of the Lion: BGG #291457

