There are games people own, and there are games people play. 7 Wonders is firmly in the second category. You can get 7 players around a table, finish a full three-age civilisation game in 30 minutes, and everyone feels like they made meaningful decisions the whole time. That’s a genuinely rare trick.

The secret is simultaneous play. Everyone drafts cards at the same time - you pick one, pass the hand, repeat. No one sits waiting. No one hogs the spotlight. The game just flows.

But eventually you’ve played your 7 Wonders deck down to the felt and you want something new. Maybe you want the same speed, the same elegance. Maybe you want the drafting mechanism taken somewhere darker or deeper. Maybe you want the civilisation-building thread pulled all the way through to its logical end.

Here are seven games that scratch the same itch - different shapes, but recognisably related to the game on your shelf.


What Makes 7 Wonders Work

Before the picks, it’s worth naming what’s actually good here, because different games deliver different parts of the formula:

  • Card drafting - the hand-passing mechanism creates genuine tension. What you keep is public. What you pass is a gift to your neighbour. Every pick is a small decision with ripple effects.
  • Simultaneous play - it scales to 7 without slowing to a crawl because everyone moves at once
  • Weight 2.3 on BGG - it’s light enough for a pub table but has enough depth for hobbyists
  • Short runtime - 30 minutes for a complete game is almost unheard of at this complexity level

Pick the game below based on which of those things you’re most attached to.


1. 7 Wonders Duel - The 2-Player Answer

7 Wonders Duel box art

7 Wonders Duel (2015) by Antoine Bauza & Bruno Cathala. Image via BoardGameGeek.

BGG: #24 · Rating: 8.07 · Weight: 2.2 · Players: 2 · Time: 30 min

Start here if you want to play 7 Wonders with a partner and keep the pace. The hand-passing mechanic doesn’t translate to 2 players, so Duel reimagines it entirely: a shared card pyramid is laid face-up (and face-down), and you take turns picking accessible cards from the display.

The result is sharper and more confrontational than the base game. You can trigger military victories or scientific breakthroughs mid-game, and there’s a genuine cat-and-mouse quality to blocking your opponent’s structures. It’s widely considered the better 2-player experience even by people who love the original.


2. Sushi Go Party! - The Lighter, Bigger Option

Sushi Go Party box art

Sushi Go Party! (2016) by Phil Walker-Harding. Image via BoardGameGeek.

BGG: #289 · Rating: 7.37 · Weight: 1.3 · Players: 2-8 · Time: 20 min

If what you love about 7 Wonders is the hand-passing and the fact that non-gamers can actually play it, Sushi Go Party! is the purer distillation of that feeling. Cards are adorable sushi dishes. You draft, you score sets, you eat pudding.

At weight 1.3 it’s noticeably simpler - no resource chains, no military track, no wonder boards. The Party! version ups the player count to 8 and lets you customise which menu cards are in play, adding a surprising amount of replay variety for such a lightweight box. For mixed groups or family nights, it’s unbeatable.


3. It’s a Wonderful World - Drafting Meets Engine Building

It's a Wonderful World box art

It’s a Wonderful World (2019) by Frédéric Guérard. Image via BoardGameGeek.

BGG: #188 · Rating: 7.62 · Weight: 2.3 · Players: 1-5 · Time: 45 min

This one deserves more attention than it gets. It’s a Wonderful World takes the same weight range as 7 Wonders (also around 2.3) but leans harder into the engine-building side. You draft cards across multiple rounds, then each round spend resources to build your drafted constructions. Completed buildings generate resources for future builds, which unlock more powerful constructions.

The result is a drafting game where the cards you pick early genuinely compound over the rest of the game. It plays 1-5, handles solo cleanly, and finishes in 45 minutes. If the civilisation trajectory of 7 Wonders interests you more than the military arc, this is worth your time.


4. Sagrada - Dice Drafting With a Unique Twist

Sagrada board game box art

Sagrada (2017) by Adrian Adamescu & Daryl Andrews. Image via BoardGameGeek.

BGG: #228 · Rating: 7.47 · Weight: 1.9 · Players: 1-4 · Time: 45 min

Not cards but dice - and yet the drafting feel is remarkably similar. Each round a pool of dice (one per player plus one extra) is rolled out, and players take turns drafting them to fill their personal stained-glass window according to placement rules about colour and number adjacency.

The visual appeal is real: your window board looks genuinely beautiful by the end of the game, and the puzzle of fitting dice within your constraints is satisfying without being punishing. At weight 1.9 it’s lighter than 7 Wonders but more spatial in its demands. A strong pick for anyone who liked the puzzle-solving aspect of drafting but wants something less confrontational.


5. Race for the Galaxy - Faster, Harder, Brilliant

Race for the Galaxy box art

Race for the Galaxy (2007) by Tom Lehmann. Image via BoardGameGeek.

BGG: #94 · Rating: 7.74 · Weight: 3.0 · Players: 2-4 · Time: 30-60 min

The iconography will make your first game feel like reading hieroglyphics, but push through it and you’ll find one of the sharpest engine-building card games ever made. Race for the Galaxy sits at weight 3.0 - noticeably heavier than 7 Wonders - but it plays in similar time and shares the same simultaneous-action DNA. Everyone picks their action phases at once; the overlap determines what happens this round.

The theme is pure sci-fi space empire, and the card combos are deep enough that veteran players are still finding new interactions. If you want your next game to have significantly more teeth than 7 Wonders, this is the pick.


6. Wingspan - The Engine Builder Everyone Actually Plays

Wingspan board game box art

Wingspan (2019) by Elizabeth Hargrave. Image via BoardGameGeek.

BGG: #38 · Rating: 7.99 · Weight: 2.5 · Players: 1-5 · Time: 40-70 min

Wingspan doesn’t draft cards the way 7 Wonders does, but it shares the same essential dynamic: every card you add to your engine makes the subsequent turns faster and more powerful. The bird-in-nature theme is non-threatening and genuinely beautiful. The production is exceptional. And it handles solo play better than almost anything at its price point.

At weight 2.5 it’s a small step up from 7 Wonders in complexity, but not a leap. If the thing you love about 7 Wonders is the feeling of your tableau growing and paying dividends, Wingspan delivers that more deeply. It’s the obvious gateway from light-to-medium strategy, and it earns that reputation.


7. Through the Ages - The Civilisation Endgame

Through the Ages board game box art

Through the Ages: A New Story of Civilization (2015) by Vlaada Chvátil. Image via BoardGameGeek.

BGG: #18 · Rating: 8.24 · Weight: 4.4 · Players: 2-4 · Time: 120 min

A warning: Through the Ages is not a casual recommendation. At weight 4.4 it’s roughly twice as complex as 7 Wonders, and a full game takes 2+ hours. This is the civilisation game taken to its logical conclusion - from ancient times through to the modern era, managing population, food, military strength, culture, and technology across multiple card-drafting rows.

But the civilisation thread that runs through 7 Wonders - building something that outlasts your opponents - reaches its full expression here. If you’ve played 7 Wonders enough that you want more, more depth, more history, more consequence to every card decision, Through the Ages is where that leads. It’s ranked #18 on BGG for good reason.


Quick Reference

GameBGG RankWeightPlayersTimeBest For
7 Wonders Duel#242.2230 minTwo-player version
Sushi Go Party!#2891.32-820 minLarge groups, lighter
It’s a Wonderful World#1882.31-545 minDrafting + engine building
Sagrada#2281.91-445 minDice drafting, visual puzzle
Race for the Galaxy#943.02-430-60 minHeavier, sci-fi cards
Wingspan#382.51-540-70 minEngine building gateway
Through the Ages#184.42-4120 minFull civ deep dive

Where to Start

If you’ve never played any of these and want the closest thing to 7 Wonders: It’s a Wonderful World or Sushi Go Party! depending on how light you want to go.

If you have experienced gamers and want to move up from 7 Wonders: Race for the Galaxy or Through the Ages.

If someone at your table is a 7 Wonders hold-out who won’t upgrade: 7 Wonders Duel for just the two of you.

The drafting gene runs through all of them. Once you’ve felt that hand-passing rhythm and the small agony of watching a card you wanted disappear to your neighbour, it’s hard to go back to games where you work in isolation.