July has turned into one of the busiest crowdfunding months of the year. We’ve got a Harry Potter deck-builder that’s pulling numbers more typically seen on dungeon crawlers, a freshly-launched Middle-earth adventure straight from the makers of Ascension, a Kemet expansion for fans hungry for more area control, and two huge campaigns that just wrapped - one of them an absolute freight train.

Here’s the full rundown of what’s live, what just ended, and whether any of it deserves your money.


🧙‍♀️ Defenders of Hogwarts (Kickstarter, MinaLima)

Platform: Kickstarter | Launched: June 30 | Ends: July 23, 2026
Players: 2-5 | Time: 90-180 min | BGG: 471198
Pledge tiers: £58 (Defender) · £115 (Guardian) · £280 (Collector)

Defenders of Hogwarts box art

This is not your typical licensed board game. MinaLima are the graphic designers behind the Harry Potter film series - the Marauder’s Map, the Hogwarts acceptance letters, the Daily Prophet. They didn’t just slap a franchise on a box. They spent months researching the Wizarding World to build a game that actually feels like it belongs in that world.

What Is It?

Defenders of Hogwarts is an asymmetric deck-builder for 2-5 players. Four players defend Hogwarts as houses - Gryffindor, Hufflepuff, Slytherin, or Ravenclaw - while a fifth controls the Dark Forces, working to pave the way for Voldemort’s arrival.

The defenders share a single objective: collect two Defense Shields by assembling a Library Book card, a Parchment Scroll, and a Dark Detector (or Dumbledore’s Army Coin). The Dark Arts player wins by securing all tokens on the Dark Arts Path and reaching their victory locations - while undermining the house players at every turn.

The deck-building layer works differently per faction. House players build toward protective spells and defensive items. The Dark Arts player draws from their own separate Acquire Deck whenever they knock a house player off their location. There’s real asymmetry here - the goals, the card pools, and the movement rules differ meaningfully between the two sides.

The Numbers

Campaign funded in hours and has crossed £850,000+ at time of writing, with 4,992+ backers and still growing. Delivery is targeted for October 2026 for the base game, which is very fast by crowdfunding standards. The Collector’s Box (Collector tier) ships separately in March 2027.

Kickstarter-exclusive content includes the Wooden Token Upgrade Kit, card sleeve sets, metal player pawns, a Dumbledore’s Army upgrade set, and a signed artist’s portfolio.

Should You Back It?

If you’re a Harry Potter fan who has been burned by generic licensed games before, this is different. MinaLima’s visual design pedigree is woven into every component, and the asymmetric structure gives the game genuine replay variety. The £58 entry tier is reasonable for what you get.

The uncertainty: the asymmetric deck-builder space is crowded (Legendary, Harry Potter Hogwarts Battle, and others occupy similar territory), and with only a handful of reviews from prototype plays available, we don’t have a firm read on whether the gameplay lives up to the production quality. The BGG rating is currently too limited to be meaningful.

The word on BGG forums: Early backers are cautiously excited. The most common concern is whether the Dark Arts player is fun to play - in asymmetric games, the “villain” role can feel lonely or underpowered. MinaLima hasn’t published final balance data yet.

Verdict: Back it for the theme and production if you’re a Potterhead or want a distinctive asymmetric experience. Wait for reviews if you need gameplay confidence first.


💍 The Lord of the Rings: Ascension (Gamefound, Stone Blade Entertainment)

Platform: Gamefound | Launched: July 14 | Still live
Players: 1-4 | Platform: Gamefound
Gamefound: gamefound.com/en/projects/stoneblade/the-lord-of-the-rings-ascension

This one launched just three days ago and immediately hit #1 on Gamefound by funding. Stone Blade Entertainment - the studio behind the long-running Ascension Deckbuilding Game - has brought Middle-earth to their system.

What Is It?

The Lord of the Rings: Ascension is a 1-4 player deck-building game set across all three films of Tolkien’s original trilogy. Three interconnected core sets cover The Fellowship of the Ring, The Two Towers, and The Return of the King - each playable standalone or combined for a larger experience.

The core Ascension engine is still here: you acquire cards from a central row, battle enemies for honour, and build toward a winning deck. But the LotR skin brings a new layer: the One Ring. Its corruption mechanic creates an ever-present tension - the Ring’s temptation is a strategic resource, but leaning on it too heavily edges you toward a losing condition.

You’ll choose whether to rally the Free Peoples (Elves, Humans, Dwarves, Hobbits) or turn toward the Shadow of Mordor, shaping both your card pool and your win conditions.

Our Take

Ascension has always been a clean, fast deck-builder - sessions rarely exceed 45 minutes and it scales well at 1-4. The LotR theming addresses one of Ascension’s perennial criticisms: that it can feel abstract and flavour-light. The One Ring corruption mechanic is the smart design move here; it gives the game a narrative spine that vanilla Ascension lacks.

The risk is that it’s still fundamentally Ascension. If you’ve played the base game and found it too light or too luck-dependent, the Middle-earth coat of paint won’t fix that. If you haven’t played Ascension before, this is an excellent entry point - the system is genuinely streamlined and approachable in a way that heavier deck-builders aren’t.

Verdict: Strong pick for LotR fans who want a breezy, thematic deck-builder. Existing Ascension devotees should find this a worthy new chapter. Skeptics of light-weight deck-builders should manage expectations.


🐉 Kemet: The Gates of Thonis (Gamefound, Kolossal Games)

Platform: Gamefound | Launched: June 30 | Ends: July 21, 2026
Players: 2-6 | Time: 120-180 min | Base game BGG: 297562 (Weight: 3.20, Rated: 7.89)
Base game pledge: $30 (expansion) - available via Gamefound

Kemet: Blood and Sand box art

Kemet: Blood and Sand is a sharp, fast-playing area control game that earns its 3.20 weight primarily through its Power Tile system - a sprawling upgrade tree that means no two games play the same way. It’s already one of the best area control games on the shelf. Now Kolossal Games wants to give it more table room.

What Does Gates of Thonis Add?

Two entirely new maps:

  1. The Renewed Battlefield - an updated 6-player map (the original six-player experience was notoriously cramped) with a foldable 3-God Battle Mode for 3-player games
  2. The City of Thonis - a brand-new trading port map built around the Crystal Pyramid, a central mechanic that changes the game’s tempo

The Crystal Pyramid is the real headline. It levels up once each round (reaching level 4 by game’s end), acting as a round tracker - and whoever controls it can purchase Power Tiles from any coloured pyramid board, not just their own. That’s a massive strategic unlock that reshapes priority decisions from turn one.

Two new tile sets are also included:

  • Heliodore (Yellow) - 16 new Power Tiles plus miniatures, built around accessible, Dark-themed powers that remove the complexity of the original Green (Book of the Dead) tiles
  • Hematite (Gray) - 16 further tiles, also with dedicated miniatures

The Green tiles from Book of the Dead are also being fully reworked: same spirit, new illustrations, refreshed powers, and the decay mechanic has been removed entirely - addressing the most common complaint about that expansion.

Who Is This For?

Existing Kemet: Blood and Sand owners who want more tile variety and better player count support. The Crystal Pyramid map is designed for players who’ve gotten used to Kemet’s structure and want a new strategic angle without abandoning the game they love. The Renewed Battlefield 6-player map is a particularly welcome fix - the original was genuinely messy at that count.

Verdict: If you own Kemet: Blood and Sand and play it regularly, this is a well-designed expansion that solves real problems. The Crystal Pyramid adds genuine mechanical depth, not just more content for content’s sake.


🏰 Just Ended: Chronicles of Drunagor: Aftermath (Gamefound)

Platform: Gamefound | Ended: July 16, 2026 | Raised: ~$712,000+ (1,400%+ funded)
Players: 1-5 | BGG: 463068

Chronicles of Drunagor: Aftermath box art

Drunagor: Aftermath wrapped yesterday and the numbers are staggering. $712,000+ on a $50,000 goal. That’s over 1,400% funded. Creative Games Studio spent nearly a decade refining their action-cube dungeon crawler system, and the community voted with its wallets.

Why Did It Blow Up?

A few reasons:

  • Dawn of Madness was included free - a full 6-chapter expansion campaign bundled with every pledge from day one, with community polls shaping what goes into it
  • Standalone entry point - Aftermath doesn’t require owning Age of Darkness, removing the barrier that keeps most dungeon crawlers niche
  • The action-cube system - where other dungeon crawlers track HP and abilities with dashboards, Drunagor uses colour-coded cubes to trigger actions, creating a cleaner tactical language
  • Genuine 3D terrain - not aesthetic props, but mechanically meaningful level differences
  • 80+ hours of gameplay in the box by the publisher’s estimate, which makes the ~$329 all-in feel manageable against that content volume

Late pledges: The Gamefound page should stay open for late pledging after the campaign ends. If you missed it, check the project page - late backers typically get the same rewards at a small premium.


🏭 Just Ended: Nippon: Genro (Kickstarter, CrowD Games)

Platform: Kickstarter | Ended: July 16, 2026 | Raised: ~$295,000 (590%+ funded)
Players: 1-4 | Expansion for: Nippon: Zaibatsu (Weight: 3.58)
BGG expansion: 468446

Nippon: Zaibatsu box art

Nippon: Zaibatsu - the 2026 updated reprint of the acclaimed 2015 Nippon - is a serious worker placement game set during Japan’s Meiji Restoration. Players compete as industrial tycoons: building factories, mining resources, and driving export trade. At weight 3.58, it’s a heavyweight.

Genro is its first major expansion, and it’s conceptually elegant. It adds five Genro boards (you choose two per game), each one imposing a persistent global constraint or creating new area majorities. The expansion doesn’t grow the game’s footprint - it reshapes its priorities. Players can now route influence through local government officials (the Genro) as an alternative to the four base-game map regions, and those Genro positions score like any other majority.

The result: 15 possible two-Genro combinations, each of which produces a meaningfully different game. That’s a rare kind of expansion value.

Available at late pledge? Check crowdgames.us - CrowD Games typically opens pledge managers with late options after campaigns close. Delivery is scheduled for Q1 2027.

Who it’s for: Nippon: Zaibatsu owners looking for more replayability and strategic depth. Not worth buying without the base game. At a rated BGG average of 8.51 from current voters (small sample, will settle), the community reception to Zaibatsu has been exceptional.


🔑 Quick Summary

CampaignStatusTypePlayersVerdict
Defenders of Hogwarts✅ Live (ends Jul 23)Asymmetric deck-builder2-5Back for theme; wait for reviews if gameplay-first
LotR: Ascension✅ LiveDeck-builder1-4Strong for LotR fans; good entry Ascension
Kemet: Gates of Thonis✅ Live (ends Jul 21)Area control expansion2-6Yes if you own Kemet B&S
Drunagor: Aftermath🔒 Ended Jul 16Dungeon crawler1-5Late pledge if possible - the real deal
Nippon: Genro🔒 Ended Jul 16Euro expansion1-4Essential for Zaibatsu owners

BGG data current as of July 2026. Campaign stats from Kickstarter/Gamefound at time of writing and may have changed. All images © their respective publishers, sourced via BoardGameGeek.